@KindosaurGaming said:
@Megalomaniak said: Might it be you have 2D and 3D nodes mixed in your hierarchy?
My hierarchy of the nodes is as follows: Spatial Node (named World) -> MeshInstance (used for a plane to walk on: Not Important) (Extra Nodes inside) -> Sprite3D (ment for a different character: Not Important) (Also has extra nodes inside) -> KinematicBody (the player) - - -> CollisionShape - - -> AnimatedSprite3D - - - - - -> Spatial Node (named Head) - - - - - -> Camera
I have also used the copy paste funtion of the Node route so I am not really sure :/
Either you made a mistake in typing it out(which I'm guessing is the case) or the camera isn't parented to the spatial named Head. If latter it might be you at some point accidentally moved it in the hierarchy and it got re-parented. But as I said it's probably the former and seems like @TwistedTwigleg already offered some answers.