Hi, still learning Godot, I have a couple questions, thanks!
I am wondering if it is possible to read exported variables from a PackedScene without instancing it?
Or, a related question. Can I read exported variables for a scene that hasn't been added to the main scene yet (calling print_tree on root doesn't show the scene, but is in the scene inspector)?
Lastly, I thought I read somewhere that root can only have one child, but adding children to the root (in code) seems to work fine. Is there a problem with doing this?
TIA!
Josh