I have tried to use steering wheel in a racing game I'm working on (very important and very common controller type for many racing games) but there seems to be a problem - I am getting no input from my device. I even tried to check it's functionality using this wonderful tool from Library with no success.
This steering wheel works with all other game engines I have access to, Windows 10 drivers are up to date, and all other controllers (including, for whatever reason SpacePilot 3D mouse), when connected, appears in the device list and all the axes and buttons mapping perfectly. All, except my Logitech Driving Force EX.
I'm I missing something blatantly obvious? Please help.
How to make Steering wheel work with Godot?
What inputs have you set up in the project settings and how? Look at the input map tab. I would start by looking there first.
Thank you for the prompt response. I did look into input map, but I need something like
Input.get_joy_axis(0,0)
Also, Godot is not realising that there is steering wheel and not reacting to joy_connection_changed
signal. Other controllers working fine.
Well, you can always submit an issue report, not sure how a developer can fix something specific to hardware without having access to said hardware though.
- Edited
Thank you, I will do that here
3 years later
Megalomaniak added the Godot Help tag .