Hi,
I'm porting a game from Starling to Godot, and all is going well, except for this one thing that I don't know how to solve ... In Starling, I create a simple rectangle mask and tween its scale (1 to 0.1 with bounce) to go from the scene I just played, to a black screen, to the new screen. In Godot, I have no idea how to do this. I want the reverse of this (black should be colored texture, and colored texture should be black) :
Does anyone know how to accomplish this ?