Hi,

I'm porting a game from Starling to Godot, and all is going well, except for this one thing that I don't know how to solve ... In Starling, I create a simple rectangle mask and tween its scale (1 to 0.1 with bounce) to go from the scene I just played, to a black screen, to the new screen. In Godot, I have no idea how to do this. I want the reverse of this (black should be colored texture, and colored texture should be black) :

Does anyone know how to accomplish this ?

6 months later

I just did this to make a fading to clear from black transition for my game, I made a ColorRect, added a Tween to it, set it to interpolate the ColorRects color(and alpha with it) over a few seconds. Tweens have a bounce option. I hope this helps.

3 years later