I created a button using a Texture button node
To create a button to be pressed, I assigned a separate texture for the 'nomal button' and 'pressed button'
I created a variable to prevent the screen from being accidentally clicked by the button
The screen changes when the button is pressed and released, but when the button is pressed and released away from button, the screen is not moved
So we created a variable using the mouse_entered and mouse_exited signals
But when the button is clicked, the mouse_exited signal appears to be invalid
In this case, how do I modify the button node?
And do the signals like the mouse entered mouse exit work the same on the smartphone?