- Edited
Hello! My code like this:
func _ready():
playback = $AnimationTree.get("parameters/playback")
playback = start("idle")
#
func _integrate_forces(s)
var lv = s.get_linear_velocity()
print(playback.get_current_node()) #it is "idle" or "walk" always.
if playback.get_current_node() == "eating":
return
if on_floor:
if abs(lv.x) < 0.1:
playback.travel("idle")
else:
playback.travel("walk")
#
func _input(event):
if event is InputEventKey
if event.pressed and event.scancode == KEY_1:
playback.travel("eating")
print(playback.get_current_node()) #it is "idle" or "walk" too.
But the playback.get_current_node() is "idle" or "walk" always. So the game can't play "eating" animation.
I use Godot Engine v3.1.beta3. the code from Dynamic Character Control-Based Platformer Demo".