strips is a problem solving framework. The name is an acronym meaning Stanford Research Institute Problem Solver. In my case, it is used to help the ai figure out how to achieve its' goals, as well as reevaluate those goals. The goals being to maximize the 'threat' to its' enemy, while reducing the threat the enemies pose to them. In the case of the game F.E.A.R., it actually allows the AI to use tools to try to shift the scene in its' favor.
I suppose my question should be how best to implement this framework into my game.