hi godot users i try to compile godot to use webrtc. i dl this one https://github.com/BrandonMakin/godot/tree/webrtc_static_final and when i try to compile it, i get this error:

c:\godot-webrtc_static_final\modules\webrtc\webrtc_peer.h(12): fatal error C1083 : Cannot open include file: 'api/peerconnectioninterface.h': No such file or dir ectory scons: *** [modules\webrtc\gd_create_session_description_observer.windows.tools. obj] Error 2 scons: building terminated because of errors.

i used "scons platform=windows module_websockets_enabled=no" and "scons -j6 platform=windows" with no luck

P.S: i compiled this one without a problem: https://github.com/godotengine/godot beside i installed MinGW and it does not help, just decreased my drive storage

6 days later

still no luck, is this method for real or we should wait till godot 5? :D

I'm not sure it is even a stable branch..? You should probably contact the author of the branch to confirm.

hi Megalomaniak i thought maybe someone with experience is succeeded to run and test it, because it is a great method/ability for game creators. beside i'v asked him and still there is no answer from him.. thanks anyways :)

4 years later