- Edited
I have an EnemyList set as a dictionary it looks like this
var Goblins = {
"Goblin Scout": {"EnemyLevel":1, "EnemyHealth":15, "EnemyDMGmin": 3, "EnemyDMGmax":5, "EnemyDEF":1, "XPgain":5}
"Goblin Warrior": {"EnemyLevel":2, "EnemyHealth":24, "EnemyDMGmin": 5, "EnemyDMGmax":8, "EnemyDEF":3, "XPgain":8}
"Goblin Ranger": {"EnemyLevel":2, "EnemyHealth":19, "EnemyDMGmin": 3, "EnemyDMGmax":5, "EnemyDEF":2, "XPgain":8}
"Goblin Mage": {"EnemyLevel":2, "EnemyHealth":17, "EnemyDMGmin": 1, "EnemyDMGmax":4, "EnemyDEF":1, "XPgain":8}
"Goblin Thief": {"EnemyLevel":2, "EnemyHealth":21, "EnemyDMGmin": 4, "EnemyDMGmax":8, "EnemyDEF":2, "XPgain":8}
}
Is it possible for a battle system to randomize and pick three of these enemies (even two of a single type if thats not too complicated) and use them as the enemies for the characters to battle?