- Edited
How do I achive this behavior, which Godot uses for its own GUI? It is just used for example, don't mind the content of that menu.
I assume that this is a PopupMenu Node but I cannot find any signal which opens this submenu on mouse over input (without clicking to activate that element).
Second question: How to use the add_submenu_item() function from PopupMenu node to add those submenu?