It works fine on engine and when run without download, but crashes instantly on download ran versions.
My game won't run when downloaded?
Which version of Godot are you using? When you try a build with debug enabled, does the console show any errors?
I remember in Godot 2 there was a bug where sometimes it would be trying to import assets on your file system rather than the assets in the project, so maybe that is it? I have not had that problem with Godot 3 though...
I would look and see what the console says on a debug build if possible, as that will probably shed the most light on what is causing the issue.
when the console opens for five seconds it says the assets can't be loaded. I think I'm using version 3.
Hm. I would guess the problem is like I mentioned having before in Godot 2: Where it is trying to import assets on your file system rather than the assets in your project. The way I got around this issue was by moving the source files for the assets I was importing from sources outside the project into a different folder temporarily (I just renamed the folder), try running the game and then seeing which assets it says are missing, and based on which assets were missing, I would reimport them and see if that fixed it.
It is interesting that it could be happening with Godot 3 though. I've never had that problem with Godot 3, but maybe I've just worked around it without noticing :lol:
OR, it could be the .pck
file is not next to the executable, so the build has nothing to load. I would double check to make sure the .pck
file exported along with the .exe
(or .app
/.bin
/whatever-Linux-uses).
If possible, could you provide a link to the download for the exported project? It is hard to say what is causing the issue without looking at the error provided from the exported project. I may be able to better figure out what is wrong by looking at the console and seeing what is missing. (You can privately message me if you want)