Hi,
I'm currently developing a Retro Pixel Platform game. I'm looking to throw in as much typical cliche platform ideas as possible. One of the effects I'm looking to create is the old Pixelated screen similar to that which was used on the Snes and even Megadrive and Amiga.
For those unfamiliar, it's a screen transition where when entering a game screen, the screen begins with just a large bunch of square blocks. The blocks eventually get smaller and smaller as they then reveal the actual game screen. The transition can also be used in the opposite way too, gradually making the game more and more pixelated as the pixels/squares grow.
I've not seen any examples of anything like this in Godot and I've no idea if it is at all possible, or if it is, how hard it it to do.
I've used Construct 2 previously and this effect was partially implemented already.
If it's not implemented, I was thinking it might be done by taking a screenshot of the game screen, then manipulating that image, but I could be way off.
Does anyone have an example for me to learn from? Or at the very least, let me know how it should be done.
Cheers!