I have a stack of objects that I want to manually arrange. How can I find a bounding box in GDScript of a MeshInstance and/or collision shape?
How do I find a bounding box of a 3d object?
Check the AABB?
Aha! That's what that is. The name threw me, I was looking for something with whole words like get_extents(). Thanks.
4 years later
Megalomaniak added the Godot Help tag .