I want to create a fairly basic event system in Godot that functions similarly to the one in RPG Maker. However, I have no idea where to start, as I'm still pretty new to Godot. Are there existing libraries to help with this? If not, where should I start?
Implementing a cutscene system in 2D?
Does anyone have any advice?
Maybe you can use a AnimationPlayer
node? You could move the Camera2D
around, enable/disable player input (by exposing a boolean the player script), make Label
nodes visible or invisible to show dialog (or make a dialog system you can call from the AnimationPlayer
), and play sounds using AudioStreamPlayer
and/or AudioStreamPlayer2D
.
I’m not sure how easy or hard it would be though.
4 years later
Megalomaniak added the Godot Help tag .