Hello, i am not a coder (or at least veeeeery inexperienced) so i apologize in advance if my question is dumb.

I am searching for a way to use numpy in Godot and am stuck because, to be honest, i have problems understanding even the basics of the different possibilities to achieve this.

I have some functions written in numpy for a Blender 3D Voxel-Art Plugin:

... no update here quite some time, needed to rewrite much of the code to get material system working

and i would like to use some of the code in Godot (simplified the functions take some arguments, load a file containing voxel data into an array, changes the array in certain ways, save it to a file and returns a list of different coordinates for vertices and loops etc.).

From my very basic and limited understanding of GDNative i could compile a python script (using Ironpython) as a dll und use this in Godot ... but i have no idea how to start (or if it is possible at all).

Any help/hint how/where to start would be much appreciated.

Greetings, CoD

That would be great, will try it (seems to be the most easy solution fingers crossed) :)

4 years later