Hello, i am not a coder (or at least veeeeery inexperienced) so i apologize in advance if my question is dumb.
I am searching for a way to use numpy in Godot and am stuck because, to be honest, i have problems understanding even the basics of the different possibilities to achieve this.
I have some functions written in numpy for a Blender 3D Voxel-Art Plugin:
... no update here quite some time, needed to rewrite much of the code to get material system working
and i would like to use some of the code in Godot (simplified the functions take some arguments, load a file containing voxel data into an array, changes the array in certain ways, save it to a file and returns a list of different coordinates for vertices and loops etc.).
From my very basic and limited understanding of GDNative i could compile a python script (using Ironpython) as a dll und use this in Godot ... but i have no idea how to start (or if it is possible at all).
Any help/hint how/where to start would be much appreciated.
Greetings, CoD