I used the code found in the manual on the Godot page.
netpeer=NetworkedMultiplayerENet.new()
netpeer.create_server(listenPort, maximumPlayers)
get_tree().set_network_peer(netpeer)
get_tree().set_meta("netpeer", netpeer)
It gave me a !host was true error, and said it cannot create the server. Why is the boolean host marked as false? What can I do to legally make it true?