Quite a bit of progress this week. To begin with, I've finished the first music track for the game.
I really want to delve into an ethereal synthwave sort of feel for this OST. As the game will only use one map as a backdrop, I think it'll be really important to create a lot of music in order to differentiate the feel between different dimensions. I'd like to make a goal of producing one track per week, without sacrificing too much quality.
In the graphics department...
<img src="https://i.imgur.com/NEL8L9R.png"></img>
<img src="https://i.imgur.com/u9omMn4.gif"></img>
<img src="https://i.imgur.com/3ygGK10.gif"></img>
Each character will have two separate animations, one for Attack and one for Magic. My animation skills are still lacking but by the end of the project they should hopefully be much improved.
In terms of programming, I'm still setting up the main gameplay loop, which for this game is quite complex. I've got the pathfinding and targeting for basic attacks done, so now I'm collecting the variables for the battle logic and linking up attacks with animation. Following that I'll have to run all the checks for character defeats and then I can repeat the same process for the ai, hopefully re-using many of the existing functions. It's a lot of work without much visual reward, but it's going along smoothly so far.