I want to check in every frame (physics_process or process) if player is holding mouse button and shift button. What I've tried so far was trying:
Input.is_key_pressed and !Input.is_key_pressed
is_action_pressed and is_action_released
is_action_just_pressed and is_action_just_released
Input is recognizing when I hit the shift key but not when I release that key. Maybe is_echo() does the job? But I have no clue how to work with that method.