- Edited
What would be the pros and cons of using the ResourceSaver to save an entire world of NPCs, monsters, and other things, as PackedScenes, vs serialization through dict->json as described in Saving Games?
As far as I can tell, the first method is really easy, as long as all the relevant vars on all game objects are export
'ed, I can just save and load an entire structure of nodes. With the second method I have to re-create every single node, but since it's the method mentioned in that docs page, I'm supposing it has some advantages.