I just started going through the Godot docs and tutorials for 2.1 a couple weeks ago to make a 2D Platformer, and for the sake of learning I started rebuilding what I have in 3.0 with C#. I cannot figure out how to make the player's sprite flip using the new language.
in gd-script flipping a player character's sprite while moving is as simple as: if (move_left and not move_right): velocity.x = -RUN_SPEED get_node("Sprite").set_scale(Vector2(-1, 1)) #this is the line I can't convert into Csharp
What would the equivalent of that third line be in c#? I can't find any options like set_scale. I know using an IDE isn't supported yet but I'm using Monodevelop on Kubuntu if that helps.