8 months later

Would likely need to be converted. I don't think it would be a difficult job. In fact if you want to learn to understand the shader system better porting this would be an excellent practice project for you. Note that I'm talking of the shader only.

@Megalomaniak said: Would likely need to be converted. I don't think it would be a difficult job. In fact if you want to learn to understand the shader system better porting this would be an excellent practice project for you. Note that I'm talking of the shader only.

Yeah, i'll use that code example to make my own shader version without parallax.

6 days later

I have a error in godot 3 whit the shader error(101): Invalid member for mat4 expression .x

5 years later