waiting4 The documentation on Vector math says, "The enemy is facing towards direction vector F." (http://docs.godotengine.org/en/stable/tutorials/vector_math.html) How do I know what an object is "facing"? Where do I get that? I'm guessing that somewhere in the program I made something the "front" of the object?
Ross The object's rotation is the direction it is facing. You can get a vector from its rotation by doing: Vector2(0, 1).rotated(rotation), and use vector.angle() or atan2(vector.x, vector.y) to get a rotation from a vector. Godot uses down as the front of things.
Ross If you have a character that, at rotation 0, faces down, toward the bottom of your screen, then methods like look_at() will rotate your character to the correct direction.