Hello together, in Unity there is a cool feature called vertex snapping where you can take any vertex from a given Mesh and place that vertex in the same position as any vertex from any other Mesh you choose. For example, you can use vertex snapping to align road sections precisely in a racing game or in my case the railway track for my train simulator. You can snap vertex to vertex, vertex to surface, and pivot to vertex. Is there a similar feature in Godot or do you have any tips how I can handle this?
Vertex snapping
13 days later
Hello, Godot does not have this functionality *yet. We may see it later in Godot 3. This is still a pretty new editor and things are changing. You can always check the docs if your looking for something.
http://docs.godotengine.org/en/stable/search.html?q=vertex+snap&check_keywords=yes&area=default#
If you happen to be comfortable with Blender, would recommend trying out the Better Collada Exporter. It allows you to export the entire Blender scene to Godot giving you way more options for set dressing and kit assembly type stuff.
https://downloads.tuxfamily.org/godotengine/collada-exporter/BetterColladaExporter-latest.zip
6 days later
Vertex snapping is a must have for Godot.