I suppose set_sleeping() works (it was the first time I tried it), but it's not working in this case, probably because of what you said, that the engine is deciding the bodies shouldn't sleep (their movement and rotation is constant, I guess that's probably why).
Thanks for the link. Gonna try that out and see what I can make of it.
As for the cells, well, I had envisioned a point for their existence... I can't remember what it was though. :) On second thought they may be weighing on the game, since perhaps a sector with a list of 50 entities may run faster (one loop) than a a bunch of cells with a bunch of lists (many loops).
EDIT: also, about the size of the sectors, it seems to be working fine so far, but the sectors are also mostly empty now. I'm worried about how to get a starfield in the back that can have some variation, so I think I may have to be careful to not go too big that it weighs, nor too small that they can't load in time. The ship isn't that fast, but it would be nice to have some super fast ability with a cooldown or something.