- Edited
Hello,
I wonder how i could or should do the skills, in a top down RPG. I want the NPC to have the same abilities too, and lots of them are not combat oriented such as move speed, medicine, construction, trade... Each have 5 ranks (or 6 if you count "0" when you don't have the skill), and you can get or lose ranks depending on some situation, event, injury...
Example, on my design document, i have herbalist: 1 point and you get 0 to 1 unit of the plant, 2 pts = 0 to 2 units, 3 pts = 1 to 2 units, 4 pts = 1 to 3 units 5 pts = 2 to 3 units
Should i do scenes ? One scene for one skill and i child the ones that belongs to a specific NPC ? Should i do scripts only ? Something completely different ?
Where can i find hints, tips, documentations and all ?