- Edited
OK, the graph shader has something called CurveMap and it's useful because you can normalize the input so it's range is between 0 and 1. Any of you shader gurus know how you can achieve this CurveMap in text shaders? From what I understand (which is little...) it doesn't seem to be possible because you don't have access to the full range of the input, you only have access to the current pixel information. So I assume that CurveMap node is fed in some more information than it's accessible through the text shaders, unless... you send this information from GDScript I don't think it's possible? But in any case if it is let me know, I think it will be helpful in general :). Thanks!<br><br>edit: Actually, I don't think that everything interesting for CurveMapping can be sent from GDScript so... never mind the last...