• 3D
  • Globally setting draw distance

Hey all!<br><br>Is there a way to set the draw distance of all the MeshInstances together?<br>Or should I write a script to set it? In that case, is there a function that returns an array of all the objects (or even better, only the MeshInstances) in my whole scene?<br><br>But if there is no shorter way, I will write a script that travels all across my scene tree and does what I need.<br><br>Any help would be appreciated.

8 days later

You can do it with a script. Another solution would be to change the camera far value, depending on what you want to do.<br><br>I have a similar problem currently I the best solution was to do it manually (that way you control exactly how it looks). A small object can be discarded at a relatively short distance while a big one like a building should be visible with a bigger distance.<br>

Thank you, changing the camera far value did the trick. ;)