Hi everyone, I started to play with the Godot engine a few months ago and after several tests (unfortunatly there isn't much documentation about 3D) and attempts, I think it's time to present you my project.<br><br>Project Swamp is a horror game inspired by Slenderman but with its own story and universe.<br>Why Slenderman you might ask ? Well because it's an easy target for a project with only one person working on it, there are a lot of tutorials about it.<br>It's also a common project done on Unity so I wanted to know how Godot would perform and to what extend Unity knowledge was applicable to Godot. It's also a good way to show what can be done especially since there isn't many 3D demo.<br>It's also very easy to extend the game and the gameplay if needed in the future.<br><br>Here is some pictures:<img alt="map_1jpg" src="http://s3.postimg.org/thqz040ib/map_1.jpg"><br><br><img alt="map_2jpg" src="http://s3.postimg.org/xis34xthf/map_2.jpg"><br><br>What's working:<br>

You can walk and explore a small area

You can interact with some objects (like openning doors, turning on lights)

A fully dynamic skybox (with clouds, shining stars, rain, etc)

Random locations for pages (the items you must collect)

A water shader (the game is in a swamp, animated with distortions and reflection

<br>Opening a locker<br><br><img alt="map_3jpg" src="http://s3.postimg.org/uodq8gak3/map_3.jpg"><br><br>Dynamic weather and water<br><br><img alt="map_4jpg" src="http://s4.postimg.org/4u8iwdxd9/map_4.jpg"><br><br>What's planned:<br>

Finish the whole map

Add more objects

Add more interactivity (compared to the original slenderman).

Add (maybe) collectible items to help your survival

Ideas for the future:<br>

Bigger map

Add side quests and maybe other characters

Using the day and night cycle (maybe monsters appears only during the night and you have the day to prepare your survival)

Submitting the game to Greenlight

Maybe promoting it as a Godot Demo

Objects and items are mainly from opengameart.org<br><br>Suggestions, ideas are welcome however keep in mind I'm alone doing this and I won't have time to include everything

Hi, wonderful project, it looks great!...I look forward to the demo..... you couldn&#039;t share the water shader?...If it&#039;s possible :)The cycle of night and day sounds great!keep up Sam

Hi, thanks for your interest <img title="Image: https://godotdevelopers.org/forum/resources/emoji/smile.png" src="https://godotdevelopers.org/forum/resources/emoji/smile.png" alt="" height="20"><br><br>I'm not sure yet what I will release, I was thinking first to release a patch to improve the quake console.<br><br>For the day/night cycle while the cycle is working, I'm not sure if I will use it yet. It's quite a lot of work, but yeah it would be great if you have to gather resources during the day to survive the harsh and unforgiving night.<br><br>I will try to release soon a video showcasing my progress

Hi,Great work on Quake-style console for Godot.The water shader here- [url=https://godotdevelopers.org/index.php/topic,14458.0.html]https://godotdevelopers.org/index.php/topic,14458.0.html[/url]-this created Megalomaniak on his thread.I just wondering if you using the same or have you created some better :)......and just post the image with a settings(the shader tree)?Also some nice tutorial from your project ,It would have been useful-but I know we all have a little time :)I&#039;d mainly interested the tutorial about the interaction of items and inventory,3D tutorials for Godot is very little.I look forward to&nbsp; showcasing video G:

8 days later

Hi<br><br>I didn't use Megalomaniak's water shader. I will definitely try it since it might have a better look. I discovered the shader while I was registering in the forum to present my project.<br><br>I have made some progress on the Day/Night cycle. The overall scene works and all objects look good in both situations (during the day and the night). One of the challenge was to create a smooth transition between different times.<br><br>

<img alt="map_2jpg" src="http://i.imgur.com/gDNyqmO.jpg" title="Image: http://i.imgur.com/gDNyqmO.jpg"> <img alt="map_2jpg" src="http://i.imgur.com/5QXty4r.jpg" title="Image: http://i.imgur.com/5QXty4r.jpg"> <img alt="map_2jpg" src="http://i.imgur.com/BTFSms2.jpg" title="Image: http://i.imgur.com/BTFSms2.jpg">

<br><br>The current idea is to use the day to gather resources and health to survive the harsh night.<br><br>I have also polished the scenario and the story. I'm not planning to do a RPG, but I think a bit of background is important.<br><br>More content will be added and hopefully a first playable map should be ready soon (probably inside a building).<br><br><br><br>

Ohh.. hot damn is that nice!<br>A 3d godot game (especially an fps, where the player can literally rub their face in everything) is also pretty ambitious so props for that too!<br>

Yup, looks promising. Will have to keep my eye on this one! ;)<br>

Hi :) <br><br>Let's talk a bit about the universe of the game. The game is set during the eighties in&nbsp; what's remaining of United State of America, more specifically, Louisiana, after a global collapse. Resources are rare and people are struggling to survive.<br><br>

The lighthouse<br>A beacon of hope.<img title="Image: http://i.imgur.com/EjkOaY1.png" src="http://i.imgur.com/EjkOaY1.png" alt="lighthouse"> <br><br>The bayou<br>

Some areas deep inside muddy swamps are the most dangerous part of your journey.<br><img title="Image: http://i.imgur.com/sPmyFzQ.png" src="http://i.imgur.com/sPmyFzQ.png" alt="swamp">

<br>

The store<br>

It will help to replenish your items<br>

<img title="Image: http://i.imgur.com/70Dtosh.png" src="http://i.imgur.com/70Dtosh.png" alt="shop"> <br><br>Sam<br>

Wow I love how you are presenting the world and the story. (that concept art is really nice :smile: )<br>