- Edited
<br />Like maybe everyone else before me i've played with a camera and the up-vector in the look_at method (Spatial):<br />- I don't know how the camera is oriented when it's 0,0,0 (undefined ?)<br />- the x and z components in conjunction rotate the camera around x, x is dominant near the x-axis, z near the z.axis.<br />- y has a "binary" effect. The camera is either upside up or down<br /><br />To summarize it: a good up-Vector is 0,1,0. The camera is on it's feet, no rotation around x. Trivial. Somehow i thought there was more about it.<br /><br />Or is there ?<br /><br />