Hi everyone !
The thing is that I'm really more of a modder than actual game developer. I lack proper education but I can learn anything I need. I don't mind coding, I don't mind drawing and I don't mind learning anything. But I can't code engine from scratch - I need working framework with at least some sort of SDK. I would have started to use Unreal engine but by that time they had abandoned v3 and moved on to v4. Problem was, I didn't have powerful enough machine to run that (U4). I could run U3 but all the documentation was already messed up. It was difficult to find working old tutorials because most people was already posting for U4. Then I moved on to Unity - it was simple, it had user base, it had loads of tutorials, free assets etc. Only problem was that many things were incompatible for the free version. I ended up with broken project before I quit.
Anyway, last year I looked around the internet again if there was any new game engine + SDK I could actually work with. It turned out that there was. Everything I managed to find out about Godot was really promising. That was autumn last year. Then I found out that there was going to be new version of Godot coming out with big changes so I stopped. What's the point learning something (gdscript) that is going to be changed soon, right? So I looked at tutorials while I was waiting for stable version. OK, so today I finally thought that I can start working on it, it turns out that I can't run the new version.
I don't know if I should just forget Godot and start looking into Torque (they seem to have moved to permissive open source as well) or is there some chance that some future Godot version isn't going to require Open GL v3.3 because my integrated Intel Graphics isn't supporting it? I'm into indie 2D so I don't need any fancy 3D graphics.
I write here because I can't seem to start a new topic yet and since it's my first post - mind as well introduce myself. :)