- Edited
Since this is currently a ghost town, I figured it was time to start the obligatory introduce yourself thread 8)
For myself...I have been toying with several game engines over the years and have finished off a couple. One web based puzzle game using Construct 2 and an Android game on the PlayStore called Cubenemy (made with the very cool but sorely neglected ZGameEditor).
Currently working to finish a long term game that I have been hacking at for the last couple of years with Gamemaker Studio called Jellyfish Supercharge. This is an underwater physics based shooter. But I really don't want to use GMS ever again after this...hoping that Godot will help me avoid having to touch Unity or GMS ever again :)
Additionally I have recently started a 3d procedural game using the wonderful Godot Engine! Although I have toyed with Godot ever since the first beta, it wasn't until the release of v2, that I decided to get serious with it.
I am extremely impressed with the potential of the node/scene system and think that it is ideal for my ambitious shooter/platform hybrid that I have envisaged. Think Binding of Isaac meets Spelunky with robots in 2.5D. Lots of old school arcade influence including Tempest and Moon Patrol. All procedural generated ...from the levels to the enemies themselves. Working title...reboo:TED . Have already made good progress with the top down shooter template in a playable state.
In my day job I am a mograph animator. For kicks I am heavily into creating music, both guitar and electronic styles as well as sketching surreal images.
Ok, enough of my rambling....onto the next person G: