Welcome and make sure to search for godot v3 tutorials for quite a lot of changes have happened between v2 and v3.

23 days later

Hello everyone,

I am, somewhat, a newcomer to Godot. I taught myself how to program with C# and XNA about 6 or 7 years ago before returning to school to complete my degree. I work professionally as a web services developer and never really wanted to make games for a living, but I really enjoy it as a hobby. I have been looking at engines for a while now, after trying to find something I liked more than XNA or Monogame. After creating small games with Phaser, LibGDX, HaxeFlixel, and a few other frameworks, I decided it was time to actually pick an engine and stick with it.

I had tried Unity and Unreal in the past, and I enjoyed them, but Unreal and Unity are a bit heavy for 2D games. I had also tried Godot a year or so ago, and I liked it, but never really considered it due to being in the middle of some other projects at the time. I downloaded 3.0.6 of Unity 3 days ago, and built a space invaders clone called Golf Invaders (It replaces aliens with cups and pins and your ship is now a putter) in just a few hours, learning more about GDScript in the process. I was really amazed at how straightforward Godot is with 2D games. The tooling is top notch and the performance was fantastic, even on the older machine I was working with.

What sold me was that one day after finishing Golf Invaders, I had a test stage for a game I want to create (a side scrolling Contra meets Metroid game) with physics, collision detection for all of my objects, animation, and even some simple particle effects. I have spent so much less time rebuilding the wheel and more time working on the actual game that I am already sold. I look forward to being a part of this community with all of you.

Hi! My name is Jonathan Lavigne and I love coding, pixeling, and designing games.

I've worked on a bunch of games at Gameloft and Ubisoft from 2002 to 2010: Star Wars Episode III (GBA), Kong: The 8th Wonder of the World (GBA), Open Season (GBA), TMNT (GBA), and Scott Pilgrim VS The World: The Game (XBOX 360 and PS3).

I've founded Tribute Games in 2011 with Jean-François Major and Justin Cyr and we've been making our own games since then: Wizorb, Ninja Senki, Mercenary Kings, Curses 'N Chaos and Flinthook.

I'm not a professional programmer (I mostly do game design and pixel art), but I've used GML and C# with XNA for my side projects. I'm now learning Godot and GDScript and I'm having a great time with it!

Nice to meet you all!

Welcome @tonywfrey @pixeltao

Glad to have you join us. :)

5 days later

Hello, I am an experienced developer (mostly Python for machine learning nowadays, but I've done C, C++, Java, Javascript, assembly and BASIC in the past) completely new to game development. I have absolutely no game development experience and the main stumbling block to me being able to make a game is a complete lack of any kind of artistic or musical talent. I even fail at making "programmer art." Luckily it seems like there are more free (i.e. permissively licensed) resources floating around the Internet these days so I might actually stand a chance. I decided to use Godot as I don't like Unity, Unreal Engine seemed like overkill as I'm primarily interested in making 2d games, and it seems to be the most efficient game engine out there that's still relatively high-level. I don't know if I picked a good time or bad time because Godot 3 is pretty new so there's not a lot of great learning material out there, but at least I don't have to unlearn the previous version.

So far I like GDScript a lot because it's similar enough to Python that I only need to look at the documentation for its syntax when I mess up instead of having to learn from scratch. I also like the scene and node architecture, which surprised me because I usually hate object-oriented programming.

16 days later

Howdy all, new to Godot, but I've been fooling around with computers and gaming for decades (Tandy CoCo, C64,and then DOS/Windows all the way.) Tried my hand at Dark Basic, (early) Unity, GM/GMS, HTML5, three.js, and now looking at Godot. I'm actually more prolific on the table top gaming scene as a game designer, but I want to make a war game engine and I'm researching into using Godot.

Welcome to the forms @anomalocaris, @zircher! :smile:

8 days later

Hi all! I'm new. I use love2d but for 3d I'm looking at godot. I use it thru steam because I use multiple computers and updating is easier.

13 days later

Hi everybody,

I'm Allyson, I'm graduated in game development but I current run a web dev company in Brazil, working mostly with WordPress. I also teached game dev classes in a technical course, and followed Godot since it became open source, but I'm really getting into the studies just now. Never felt happy with Unity, enjoyed more to code some games (or just some experiments) in Vanilla JavaScript, but found in Godot what I was expecting: good user experiencie, the sense of community and the fun to code. I hope I can learn faster and be the guy who replies more than asks here soon :D

Hi Guys.

I'm a web-developer, but wanted to get into gamedev for a long time. Now I have some small ideas that I wanted to test for myself, so here I am.

Hello, I'm a long time Unity developer but always had a love-hate relationship with it. I'm learning Godot because it seems like a better organized and logically designed. Also, hoping to get a bit of a productivity boost.

Welcome to the forums @beshur, @MrPhilGames! :smile:

8 days later

Hello All

Getting back into game dev and wanted a change from Unity, enjoying working through the docs and tut's. Loving the learning so far, got a small game going with movement, blocks and pick ups, all that in the first day! looks like I've found an new best friend in Godot. was looking for a long time for a straight forward process to make games.

:)

@MrPhilGames said: Hello, I'm a long time Unity developer but always had a love-hate relationship with it. I'm learning Godot because it seems like a better organized and logically designed. Also, hoping to get a bit of a productivity boost.

Me too mate, let me know if you want to make a monstrosity together... i can do the art and music an some code for a game jam if your up for it.

Ahoy there,

I'm an animator/designer/3D guy who was shopping around for a game engine to screw around with and decided Godot looked like the ticket! I very much look forward to learning more about game creation and asking you all incredibly stupid questions when I get hung up on the most elementary of programming issues. :p

Here's an example of the kind of stuff I like to make: <iframe src="

width="640" height="640" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>

If you're curious, you can see more of my work at rafaellewis.com

@TwistedTwigleg said: Welcome to the forums @Sparrow! :smile:

Thanks