@SledgehogSoftware said: Hi there, I'm currently making some games with Godot. Just found out that this forum exists, and can't wait to show my progress on the games.

Welcome. You are not going to get answer here so fast as on facebook or reddit but from all community pages what belongs to godot, forum got somehow nicest community.

Ps. Nice frog, every one needs some public image right ? Despite I'm not playing Warcraft III much anymore, I'm still an orc shaman.

@GarromOrcShaman said:

@TwistedTwigleg said:

@GarromOrcShaman said: I wonder where is everyone. Sometimes I feel like last person online... which is dream coming true for introvert like myself. Anyway, Forum staff appears to be in coma so I come to welcome newbies.

While I cannot speak for all of the staff, I can say the reason I’ve been a little more absent is due to being busy with other stuff outside of the forums.

Thanks for welcoming the new users here @GarromOrcShaman, I appreciate it :smile:


To everyone that has posted, welcome to the forums! :smiley:

That is fine because it means everyone is okay. I really thought something happened.

As far as I know, everyone is okay. Sorry for any worry that we may have caused from being a bit more absent as of late.


@SledgehogSoftware said: Hi there, I'm currently making some games with Godot. Just found out that this forum exists, and can't wait to show my progress on the games.

Welcome to the forums! :smile:

Hello everyone! :smiley:

I've just started making video games... ok that's not true, I've actually been trying to make games for about 10 years (more like 11 really) and only recently I managed to finally finish a game. It's a simple pong clone called YAPC and you can check it out in its dedicated post.

So I actually got into programming when I was 13 inspired by my favorite games and through my older brothers I discovered Python with which I fell madly in love, the thing is it might have been the main reason I never got to finish a game until just now.

As you all know, at the beginning we all have an 'idealism' problem where we want to make games that are too big and perfect to be real, to me it also translated in thinking python had to be my programing language (I still think it would be great but we just aren't there yet) . See the problem with loving python is that, being so flexible and freeing, other languages feel limited and claustrophobic and this stopped me too many times from making games, from finishing games.

I tried giving up python before, with godot actually, but still my idealism persisted. Only recently thanks mainly to Tim Roswick from Gamedev Undergroun did I finally decide to fully commit to a reachable goal, a finishable game to make in a short spam of time, and now here I am before you, finally a game developer.

Maybe I'm talking too much, the thing is I'm proud I can finally say: "I Make Games", and I'm mighty inspired to make many many more! But mostly I'm very grateful to the Godot team and everyone in this community who have been very nice and helpful this last few months, without you I would've never gotten this far and I wish I may be of help to others as well.

Please do checkout YAPC (https://godotdevelopers.org/forum/discussion/20147/yapc-yet-another-pong-clone) and let me know what you think of it. I hope you have fun playing it even if just for 2 minutes.

I hope to get to meet many of you, but until then: great gamedev to all! :smiley:

@paolobb4 said: Hello everyone! :smiley:

I've just started making video games... ok that's not true, I've actually been traying to make games for about 10 years (more like 11 really) and only recently I managed to finally finish a game. It's a simple pong clone called YAPC and you can check it out in its dedicated post.

Welcome to the forums! :smile:

I remember seeing your post on YPAC, and have been meaning to give it a try. I just need to find the time to actual play games instead of spending all my spare time making them...

So I actually got into programming when I was 13 inspired by my favorite games and through my older brothers I discovered Python with which I fell madly in love, the thing is it might have been the main reason I never got to finish a game until just now.

As you all know, at the beginning we all have an 'idealism' problem where we want to make games that are too big and perfect to be real, to me it also translated in thinking python had to be my programing language (I still think it would be great but we just aren't there yet) . See the problem with loving python is that, being so flexible and freeing, other languages feel limited and claustrophobic and this stopped me too many times from making games, from finishing games.

I tried giving up python before, with godot actually, but still my idealism persisted. Only recently thanks mainly to Tim Roswick from Gamedev Undergroun did I finally decide to fully commit to a reachable goal, a finishable game to make in a short spam of time, and now here I am before you, finally a game developer.

Congratulations on releasing your first finish-able game! That is a huge achievement and something to be proud of.

Side note: I also also started with Python, even around the same age! (though I think I was a couple years younger). I totally get what you are saying about Python being so flexible, and by comparison making other programming languages seem limited. Funnily enough, by the sounds of it I had the opposite problem: I jumped from programming language to language for years and didn't learn any of them well enough to do much more than the basics :lol:

Maybe I'm talking too much, the thing is I'm proud I can finally say: "I Make Games", and I'm mighty inspired to make many many more! But mostly I'm very grateful to the Godot team and everyone in this community who have been very nice and helpful this last few months, without you I would've never gotten this far and I wish I may be of help to others as well.

Please do checkout YAPC (https://godotdevelopers.org/forum/discussion/20147/yapc-yet-another-pong-clone) and let me know what you think of it. I hope you have fun playing it even if just for 2 minutes.

I hope to get to meet many of you, but until then: great gamedev to all! :smiley:

Well, the forums are here for talking, so I wouldn't worry about talking too much :wink:

I'll have to check out YAPC, hopefully sometime soon. When I give it a try, I'll let you know what I thought about it!

a month later

hello godot ...firstly how is this engine pronounced lol is it go dot or gadoh like i heard some people say...i prefer just go dot anyway after a lot of reading i found people raving about this engine...i like c# and see godot has only started implementing c# recently...hows the support going? as the engine still warns me about c# support being new etc etc

now where to start...i tried following a beginners game tutorial...dodge the creeps but unfortunately the docs seem a bit dated as things in the tutorial werent even in the engine, or names have changed etc

so where is the best place to get tutorials? basic stuff to start...want to develop a side scrolling helicopter game any information appreciated

Welcome and make sure to search for godot v3 tutorials for quite a lot of changes have happened between v2 and v3.

23 days later

Hello everyone,

I am, somewhat, a newcomer to Godot. I taught myself how to program with C# and XNA about 6 or 7 years ago before returning to school to complete my degree. I work professionally as a web services developer and never really wanted to make games for a living, but I really enjoy it as a hobby. I have been looking at engines for a while now, after trying to find something I liked more than XNA or Monogame. After creating small games with Phaser, LibGDX, HaxeFlixel, and a few other frameworks, I decided it was time to actually pick an engine and stick with it.

I had tried Unity and Unreal in the past, and I enjoyed them, but Unreal and Unity are a bit heavy for 2D games. I had also tried Godot a year or so ago, and I liked it, but never really considered it due to being in the middle of some other projects at the time. I downloaded 3.0.6 of Unity 3 days ago, and built a space invaders clone called Golf Invaders (It replaces aliens with cups and pins and your ship is now a putter) in just a few hours, learning more about GDScript in the process. I was really amazed at how straightforward Godot is with 2D games. The tooling is top notch and the performance was fantastic, even on the older machine I was working with.

What sold me was that one day after finishing Golf Invaders, I had a test stage for a game I want to create (a side scrolling Contra meets Metroid game) with physics, collision detection for all of my objects, animation, and even some simple particle effects. I have spent so much less time rebuilding the wheel and more time working on the actual game that I am already sold. I look forward to being a part of this community with all of you.

Hi! My name is Jonathan Lavigne and I love coding, pixeling, and designing games.

I've worked on a bunch of games at Gameloft and Ubisoft from 2002 to 2010: Star Wars Episode III (GBA), Kong: The 8th Wonder of the World (GBA), Open Season (GBA), TMNT (GBA), and Scott Pilgrim VS The World: The Game (XBOX 360 and PS3).

I've founded Tribute Games in 2011 with Jean-François Major and Justin Cyr and we've been making our own games since then: Wizorb, Ninja Senki, Mercenary Kings, Curses 'N Chaos and Flinthook.

I'm not a professional programmer (I mostly do game design and pixel art), but I've used GML and C# with XNA for my side projects. I'm now learning Godot and GDScript and I'm having a great time with it!

Nice to meet you all!

Welcome @tonywfrey @pixeltao

Glad to have you join us. :)

5 days later

Hello, I am an experienced developer (mostly Python for machine learning nowadays, but I've done C, C++, Java, Javascript, assembly and BASIC in the past) completely new to game development. I have absolutely no game development experience and the main stumbling block to me being able to make a game is a complete lack of any kind of artistic or musical talent. I even fail at making "programmer art." Luckily it seems like there are more free (i.e. permissively licensed) resources floating around the Internet these days so I might actually stand a chance. I decided to use Godot as I don't like Unity, Unreal Engine seemed like overkill as I'm primarily interested in making 2d games, and it seems to be the most efficient game engine out there that's still relatively high-level. I don't know if I picked a good time or bad time because Godot 3 is pretty new so there's not a lot of great learning material out there, but at least I don't have to unlearn the previous version.

So far I like GDScript a lot because it's similar enough to Python that I only need to look at the documentation for its syntax when I mess up instead of having to learn from scratch. I also like the scene and node architecture, which surprised me because I usually hate object-oriented programming.

16 days later

Howdy all, new to Godot, but I've been fooling around with computers and gaming for decades (Tandy CoCo, C64,and then DOS/Windows all the way.) Tried my hand at Dark Basic, (early) Unity, GM/GMS, HTML5, three.js, and now looking at Godot. I'm actually more prolific on the table top gaming scene as a game designer, but I want to make a war game engine and I'm researching into using Godot.

Welcome to the forms @anomalocaris, @zircher! :smile:

8 days later

Hi all! I'm new. I use love2d but for 3d I'm looking at godot. I use it thru steam because I use multiple computers and updating is easier.

13 days later

Hi everybody,

I'm Allyson, I'm graduated in game development but I current run a web dev company in Brazil, working mostly with WordPress. I also teached game dev classes in a technical course, and followed Godot since it became open source, but I'm really getting into the studies just now. Never felt happy with Unity, enjoyed more to code some games (or just some experiments) in Vanilla JavaScript, but found in Godot what I was expecting: good user experiencie, the sense of community and the fun to code. I hope I can learn faster and be the guy who replies more than asks here soon :D

Hi Guys.

I'm a web-developer, but wanted to get into gamedev for a long time. Now I have some small ideas that I wanted to test for myself, so here I am.

Hello, I'm a long time Unity developer but always had a love-hate relationship with it. I'm learning Godot because it seems like a better organized and logically designed. Also, hoping to get a bit of a productivity boost.

Welcome to the forums @beshur, @MrPhilGames! :smile: