penfold

  • Aug 29, 2022
  • Joined Feb 7, 2018
  • 0 best answers
    1. Editor runs on Linux
    2. Free/Libre Open Source Software
    3. Available on Steam
    4. No upfront or ongoing cost
    5. Godot is moving to Vulkan

    In other words: Can develop on Linux, build for Linux, and collaborate easily with other Linux users — even if they are financially challenged (e.g. students).

  • Hello.

    I have a small project in mind that hinges upon the ability to do all of the following in game: 1. Connect to an arbitrary server on the Internet and download arbitrary data 2. Use the data to programatically construct a scene 3. Light the scene from arbitrary directions (e.g. simulate suns, moons, and streetlights) 4. Have 'decent' quality shadows appear dynamically 5. Be able to edit the mesh representing the terrain (e.g. raise or lower heights) 6. Be able to edit the objects in the scene (e.g. create, place, resize, deform, recolour, or retexture) 7. Connect to the server and upload the altered meshes/objects (i.e. save changes online) 8. Cache/save arbitrary amounts of data to the local file system (i.e. save changes locally)

    I guess you could summarise the above and call it a "scene editor with local and remote persistence"?

    Anyway, I was wondering: Is it currently possible to do ALL of the above in Godot 3.0?

    I'm not asking how to do any of the above — I can learn that later. At this point I'd just like to know if any deal-breakers exist which would make the attempt futile.

    Opinions and insights would be welcome.

    Cheers!