- Edited
@newmodels : Now you can animate it in the shader by offsetting the y-values. Just calculate the normals after you have calculated the vertex positions.
And you can experiment with other methods of normal calculation, if you so wish.
@newmodels : Now you can animate it in the shader by offsetting the y-values. Just calculate the normals after you have calculated the vertex positions.
And you can experiment with other methods of normal calculation, if you so wish.
cybereality yup ,3D is all about proportions.
@newmodels i would advise to use a ref image plane when blocking out your character
The remnants of Hermine damaged my house under contruction, settings it 20cm under water because windows and proper roof weren't yet there.
I've really had enough.
@newmodels : If you're directly in the path, like Tampa or so, try to get out of the way. And stay safe !
reminds me of the horses we have in belgium. i believe in the USA they are called 'belgian drafts'
wonderful kind ,strong horses they are.
just a thought @newmodels , why not create one thread with your art in it, instead of creating a post for every model