mohammedzero43

  • Feb 28, 2024
  • Joined Oct 8, 2018
  • 0 best answers
  • @rainlizard thank you so much , I always wanted to understand how to implement Voxel world rendering, and you really helped with that

  • I actually added one more part to @mrzapp script, to change the names in actions

    import bpy
    for obj in bpy.data.objects:
        if obj.pose != None:
            for bone in obj.pose.bones.values():
                bone.name = bone.name.replace("mixamorig:", "")
        if obj.vertex_groups != None and len(obj.vertex_groups) > 0:        
            for vertex_group in obj.vertex_groups:
                vertex_group.name = vertex_group.name.replace("mixamorig:", "")
    
    for action in bpy.data.actions:
        for fc in action.fcurves:
            fc.data_path=fc.data_path.replace("mixamorig:", "")

    works perfectly rn thanks alot @mrzapp