M
mitya

  • Sep 13, 2016
  • Joined Sep 8, 2016
  • 0 best answers
  • Hello.<br><br>I have planetary gravity system and i want to make character stand correct on the ground, so what is the best way to create perpendicular vectors to correctly rotate the character?

  • That's working. Thank you. And how to set global gravity vector to zero (no global gravity)?<br><br>

  • Ok, I've changed space override mode but other object just failing down.<br><br>Here is the screenshot.<br><br><img src="https://pp.vk.me/c626320/v626320154/26781/a2m3DOF1f2o.jpg" alt="" title="Image: https://pp.vk.me/c626320/v626320154/26781/a2m3DOF1f2o.jpg"><br>

  • Hello.<br><br>I want to port my game from unity to Godot. And my game uses planetary gravity. I know that it is a simple way to make this thing into Godot. How to make planetary gravity with areas?<br>