L
lostdarkwolf

  • Oct 9, 2020
  • Joined Sep 26, 2020
  • 0 best answers
  • I have 2 colliding RigidBody2D's. I want to calculate the impact force from one, to the other. This is for damage simulation. Is there is a value somewhere that defines impact force? I looked, but I didn't see one. This is my progress of calculating impact force myself: - I can get the mass with "get_mass()" - I can get the angular velocity with "get_angular_velocity()". - I can get linear velocity with "get_linear_velocity().length()". All I need in order to calculate impact force is to know the positions of contact. Is there a way to get that information from a RigidBody2D?

  • To be clear, I'm not trying to solve a problem. This is just light discussion. I get to make my first post for a second time! Woo! I don't mind being a new user again. Although I did lose editing access to the page linked below. I can prove that it is my content (with github), but I don't think that proof is the issue. The workload of fixing and dealing with what happened is probably the main issue. Maybe a forum post should be made where posts with external links can be re-claimed by proving sign-in capabilities to the linked material? https://godotforums.org/discussion/24077/shaded-vector-shape-updated#latest The avatar smiley for my username was somehow retained, but I had to create a new user. Perhaps avatar smileys are based on username characters?