UltimaN3rd

  • Aug 10, 2016
  • Joined Apr 7, 2016
  • 0 best answers
  • Hi,I've been trying to figure out how to make a rope or chain. At the moment I'm kinda sorta getting there using RigidBody2Ds with polygons to visualize and PinJoint2Ds to link them into a chain. However I have a feeling this is a pretty bad way to achieve a chain, and it wouldn't translate very well into a rope. Have you guys made ropes/chains in Godot before, or do you have any ideas?

  • The jitter is caused my using[code]process(delta)[/code]which is asynchronous, which means it doesn't necessarily run every single frame - or it could run more than once per frame. What you want is[code]fixed_process(delta)[/code]which runs exactly once per frame. You'll also want to change your ready() function to[code]func ready():  set_fixed_process(true)[/code]

  • Latest video (2016 April 17th): https://www.youtube.com/watch?v=rWWEriy86f8<br><br>Go, Godot! is a 2D game I'm working on solo. It will have 5 different challenges to face, including (but not limited to):<br><br>

    Timing

    Platforming

    Riddles

    <br>My main goals are:<br><br>

    Make a good game

    Learn Godot engine

    Provide the project as a learning resource for others

    <br>Complete features:<br><br>

    Character movement

    Pistons

    Spikes

    Flamethrowers

    Physics objects

    <br>Screenshots:<br><br><img alt="" src="http://i.imgur.com/hhRm88C.png" height="427" width="760"><br><img alt="" src="http://i.imgur.com/9ILKyag.png" height="427" width="760"><br><img alt="" src="http://i.imgur.com/zk6xLXb.png" title="Image: http://i.imgur.com/zk6xLXb.png" height="427" width="760"><br>