Toxe the console compliant part usually needs to adapt the game code, we rarely change assets themselves. And then... depends on the project
SeavenStudio

- Feb 5, 2024
- Joined Jan 18, 2024
- 0 best answers
Toxe Adding new platforms is now done so there shouldn't need any more work on that side. Depending on each project (which functions are used, etc etc etc), the ratio would vary, probably having 50/50 between "making the game console compliant" and "making the game run smoothly and bugless / rewriting part of our engine to adapt".
Hey,
I'd say the hardest part is behind us now with the release of Brotato!
It was technically challenging but all good in the end - we're doing the same work right now for Godot 4 games, hopefully ready by this summer.Now going forward, porting a Godot 3 game will be easier for sure, but not 100% automatic : every project has its own difficulties / particularities that would need some adaptation/retake on our side. But definitely easier than one year ago
After releasing the game on Nintendo Switch last August, we're happy to announce that Brotato, made with Godot 3, will be available next week on Xbox One, Xbox Series, PlayStation 4 and PlayStation 5!
If you need help releasing your Godot game to consoles, feel free to get in touch