R
Ramsen

  • Nov 4, 2023
  • Joined Feb 23, 2023
  • 0 best answers
  • Hi all.
    I am having a hard time figuring out how to use the 2d navigation system in Godot RC 3.
    From what I can understand, the NavigationAgent2D node needs a NavMesh to know where it can navigate.

    Unfortunately I cannot create this node in the Godot RC 3 edition,. Is this an issue with the current pre-release or am I approaching this wrong?
    When I try to use the NavgiationAgent2D node without anything else to set the target position as
    navigation_agent2d.set_target_postion(myStaticBody2D.global_position)
    It returns false when I check if the object is reachable
    navigation_agent2d.is_target_reachable()

    If i use the "direction_to" as seen below, it works fine
    position.direction_to(myStaticBody2D.global_position')