I want to create a fake shadow with a mesh that will only be visible from a distance, using the shadow_to_opacity render mode. Can it be inverted so that the shadowed areas become transparent and the unshadowed areas become visible (opaque)?
ProgrammerIndonesia44

- May 12, 2023
- Joined Apr 17, 2023
- 0 best answers
i have same problem
but that fix after i install java
check this:
https://codewithandrea.com/articles/keytool-command-not-found-how-to-fix-windows-macos/