PizzaHutsAlat

  • Joined Nov 13, 2023
  • 0 best answers
  • Hi @PizzaHutsAlat, so with Godot 4 what happens is that when you export your game, the GDScript .gd files are compiled into what is called bytecode, and these will be in the exported game as .gdc files. These files are faster to load because the engine does not need to re-parse the text-based code any longer and instead runs the bytecode operations. This is very similar to languages like Java.

  • BlueCap so very much this... I'd love to see how a timer node is firing a signal while it still "has 1 second left".

    @PizzaHutsAlat perhaps the animation player is a better fit here, leveraging its timeline to trigger events at an appropriate time. Using a call track, you don't even need any code as it allows the [animation] player to trigger methods on another node, such as changing visibility and calling queue_free.