Hi, After doing a research on grid based games in godot i found two approaches: -first one by GDQuest (
he's created grid array which contains informations about entity that is on a tile(empty, player, enemy, obstacle) and for example if player wants to move to specific tile he checks if it is empty and if it is player moves -second by KidsCanCode (https://kidscancode.org/godot_recipes/2d/grid_movement/), he's using CollisionsShapes2D and RayCast2D Could anyone elaborate on pros and cons of these two?