- Edited
Lab88 For the light added via the script (the right one) to be influenced by the player's lights like the left one is as seen in the video.
Currently the left one - which was a part of the scene initially - gets obscured by the player's "darkness" light (which casts no shadow) and can get revealed by the player's "line of sight" light (which casts shadows and gets obscured by the walls)
And the right light (added via a script) - ignores all of the player's lights.
The objective is being able to add PointLight2D nodes via gdscript to any scene and have them be affected by the other lights in the scene (like the player ones).
I cannot currently continue on with my Godot projects until either this bug is fixed or a workaround is found.