B
BigRedButton

  • Feb 3, 2021
  • Joined Jan 8, 2021
  • 0 best answers
  • Okay because I am a noob it took me thirty minutes to understand your post

    But I found this which helped me be familiar with the UI features And I then understood the process you outlined, which is to load a state, have ui adjust to it (as in what is active and what progress it has) Have the UI structured out of a button, hover text or text box, texture progress, and then repeat for all the skills I want. Then set scripts to the parent nodes, that then react and call a method for changing the states in the autoload

    Only thing I don't now know is how to create click to reveal more buttons feature, but maybe I can figure that out Thankyou :)

  • I know this might seem like a super basic question, but I have been trying to figure it out for hours and have resolved to just do the smart thing and get some help from those who know more. I am trying to set up a rudementary but functional interface that allows me to set up boxes with an image in them that I can click with a cursor (when the program runs) which then opens up into text and or more child nested boxes that also have the same function. I want to have at least 36 boxes that function as parents, and then have maybe 5 or so boxes show up when it is clicked on, with text on each when pressed. Potentially on the side I want a manual "assign point to guage" button and to have a guage on the button.

    The idea being that I could work on the skill system and play with it and figure it out before attatching it to any game. How would I best go about researching this project? Are there any resources you could link me to, or outlines as to what I should set up first second and third to get it done?