Arnklit

  • Jan 27, 2021
  • Joined Dec 20, 2020
  • 0 best answers
  • Ah sorry, don't check on the forums so often. Thanks Bimbam, thanks cybereality :D.

    @Bimbam said: Hope you don't mind I tagged you on Twitter, but I've had a go with the plugin and it rocks :

    I couldn't get the foam to look right around the rocks (baking didn't help), but that's my personal preference and more tweaking will no doubt nail it.

    Only thing that would be nice is if the control points for the curve could be controlled like the X/Y/Z locking in Blender when pressing 'G', but think that's a bit outside the scope of this plugin

    Ah yes I saw your post on twitter it looked great. But annoying if you can't get the foam to work properly, please log a bug on the repository if you can reproduce.

    Hmm interesting idea with limiting the axis like Blender does. I guess the problem is that you don't do a selection in Godot and then start the action of grabbing by pressing G and then modifying the grab with the axis shortcut, so I'm guessing the XYZ shortcuts might be used for other stuff already that I might interfere with.

  • Yeah it does generate flowmaps. It generates them by creating a collision mask with raycasts, which get's turned into a distance field which can then be turned into the the flowmap. And yeah there is no solution currently for splitting or merging rivers, so that is something I'm working on :).

  • Hi All,

    I've spent the last few weeks making a river generation add-on for godot and it's now release. It should soon be up on the Asset Lib, but for now you can grab it on GitHub.

    https://github.com/Arnklit/WaterGenGodot

    Here is a video showing off the features: