When I try to download the “Func_Godot” addon from the Godot Asset Library, It tells me that it cant load any of the .TRES files that it comes with. What is going on?
Okay, after asking around elsewhere I finally found a method that works best
- I create a second StandardMaterial pass
- Set the transparency mode to Alpha-Scissor
- Set the shading mode to Unshaded
- For the Albedo texture, I create a version of the base texture where only the fullbright pixels are visible
Would it be possible to create a texture import plugin that can replace a specific color in an image with transparent pixels? I have a bunch of sprites/texture tiles and editing them individually would take far too much time, so a plugin that would let me do so as I import them would be ideal.
- Edited
Jesusemora
There is already a postprocess shader to reduce the number of colors:
https://github.com/saltern/Godot-Shaders/blob/main/AdaptToPalette.gdshaderWould it be possible to create a shader that mimics the fullbright colors used in the original quake, i.e. colors in a palette that are not affected by shadows?
- Edited
Thanks for the reply, I unfortunately don't really have any coding skills myself, so I will have to find someone who can work on the rest of the shader.
Would it be possible to create a shader that would flag certain colors in a 3d texture as transparent or emissive without the need for creating masks or emission maps?
Example: