How do you people make something in blender and then export it as rigid body with a collisionshape that you also created in blender?
I tried adding -col and -rigid but these dont act like they should.


The static body has the correct custom collision shape i created but the rigid body generated its own col-shape that i dont like.
Making the nodes local and deleting the generated rigid body shape and moving the static body shape into the rigid body, does not work.


So far been searching online on how to do that, and cant find anything that works. Been asking AI and searching forums, even this forum (search function is broken) and im at loss.