Hey, we are excited to share the new update v0.4.2 for our game Revila with you.
You can checkout the new version here:
https://sea-apes.itch.io/revila
We also published a new devlog on itch, where you can find the full list of changes for this update:
0.4.2 - Arrival of the Utlagt Brรธd
This time we decided to take part in the Improve My Game Jam 41, just to give ourselves a fixed timeline for the update and have the chance to get some more feedback from other developers. Here are some more details for the biggest changes we made:
New Boss Utlagt Brรธd
In this update we introduce Utlagt Brรธd, the new boss for the first chapter. We experimented with a lot of ideas, most of them relied on the introduction of new mechanics. We felt that the first chapter is already complex enough. So we decided to save these ideas and maybe use them for later chapters.
For the fight with Utlagt Brรธd we finally went for the idea of having enemies spawn in waves instead of fighting against a complete enemy pile from the start. In our opinion this feels like a good mix between (a new) challenge and keeping things simple/understandable. We are curious what you think about the boss fight!
And as the cherry on top, we luckily stumbled across @EricMatyas website https://soundimage.org and found a track which fits the boss fights perfectly in our opinion. If you ever search for high quality assets for your game, go visit his website - there are tons of music, textures and more!

Shortened first chapter Freya
We also shortened the map in the first chapter and removed the fourth stage fight, where the player was confronted with a lot of Blodsugers (the bats). We saw many players losing their run there and never progressing further.
Refined Valkyrie Abilities
We got a ton of very good feedback especially here in this forum (Thanks again!). We structured it, so that we donโt forget anything and can address different aspects over the next updates.
For this update we tried to find a first solution for being blocked and have to throw away a lot of hands, better described by @xyz here:
xyz The worst problem is definitely getting stuck on a single opened card that you can't get the right symbol/color to kill. And the worst scenario is when you must waste several hands of strong cards trapped in that position. Since there are many fights to endure until the boss, the luck is almost guaranteed to screw you over this way.
...
Both valkyrie powers still rely on dice throws so they don't really feel like a dependable way out in times of trouble. And sometimes they can make things substantially worse.
Those powers should be more... powerful ๐, at least some of them at the later stages of the game. This perhaps could be done by making them (more) deterministic.
So we changed the Valkyrie Abilities for both chapters and โฆwell tried to make them deterministic and more powerful ๐ Hopefully we hit this goal.
In the first chapter the player can now upgrade their hand cards one time per stage fight. All cards will gain +3 Attack and get their symbol removed.

In our opinion this gives the player a lot more control and feels much better than before (previously you could randomly redraw hand cards one time per fight). Now the player can make a strategic decision when to use this ability and has a good chance to unblock at least once per stage fight. The Ability of the second chapter is also adjusted. If you happen to play the game, we are curious about your thoughts about this change.
Future plans
We know that a lot of good feedback points made in this thread were not addressed in this update. Thatโs why we will sit down, plan our next steps and the things we want to tackle.
Thanks for reading and checking out the game! ๐